Daze of the Weak
by The ghost of Stauf
- [1st of 6]
-
He is considered to have a Mustang in play at all times; all other
players must add 1 to the distance to him. If he has another real
Mustang in play, he can count both of them, increasing all distance
to him by a total of 2.
- [2nd of 6]
-
At any time, he may discard 2 cards from his hand to regain one life point.
If he is willing and able, he can use this ability more than once at a time.
- [3rd of 6]
-
During phase 1 of his turn, he may choose to draw the first card from the
deck, or randomly from the hand of any other player. Then he draws the
second card from the deck.
- [3rd of 8]
-
During phase 1 of his turn, he looks at the top three cards of the deck:
he chooses 2 to draw, and puts the other one back on the top of the deck,
face down.
- [5th of 6]
-
During her turn, no card in front on any other player has any effect. This
applies both to the blue- as well as to the green-bordered cards in the
expansion packs.
- [6th of 8]
-
She can use "Bang!" cards as "Missed!" cards and vice versa. If she plays
a "Missed!" card as a "Bang!", she cannot play another "Bang!" card that
turn (unless she has a Volcanic in play).
- [6th of 8]
-
Once during his turn, he can discard any two cards from his hand for the
effect of a BANG! card against a player within range of his weapon. Using
this ability does not count towards the limit of one BANG! card per turn.
To hit Apache Kid in this way, at least one of the two discarded cards
must not be a Diamond.
- [7th of 8]
-
He can play any number of "Bang!" cards.
Don't worry about lower/upper case and whitespace.
They don't matter.